Working on the last accessory for the foreseeable future was a bit emotional. We’ve learned/grown a lot in the last two years and met some wonderful people. It is time to move on to bigger projects, hopefully full sized games! Follow along to see how our journey progresses.
Building on the success of our last campaign, we took the opportunity to work with an extremely talented artist and member of our community to create some incredible fantasy themed card tokens.
This project launch has gone so well! We’re already pacing towards double our goal and have plenty of room to grow. These are some of the tings I have learned so far.
I wanted to give an update on the group we run every month, “build a game in 2 hours or less”
Building a game in that much time is hard, here is how we do it π
Card games. Like, with playing cards. What’s up with them? Can we iterate on some of the classics? What is War even good for? All that and more from our latest meetup.
Come check out the process behind my latest prototype. I’ll talk about some of the major issue people face when prototyping and some of the strategies you can use to work through them.
First! Come check out our first post ever (which then got updated into our first and one half post ever) about how we picked our name! This is largely not about game design but just a fun story and an introduction to our site π