This project launch has gone so well! We’re already pacing towards double our goal and have plenty of room to grow. These are some of the tings I have learned so far.
Author: Benjamin Scaglione
Launching a Kickstarter is hard! Despite years of preparation, I was still caught off guard. Here is what surprised me the most!
I was terrible about posting in 2020! Here’s to getting back at it
I wanted to give an update on the group we run every month, “build a game in 2 hours or less”
Building a game in that much time is hard, here is how we do it 😛
This November was our Meetup group’s 1-year anniversary! Check out the two games we built in less than 2 hours 🙂
I played games all weekend on a remote island near Canada… DON’T MAKE ME COME BACK TO REAL LIFE :'(
Come check out the process behind my latest prototype. I’ll talk about some of the major issue people face when prototyping and some of the strategies you can use to work through them.
First! Come check out our first post ever (which then got updated into our first and one half post ever) about how we picked our name! This is largely not about game design but just a fun story and an introduction to our site 🙂